Redstone and hopper lag

Performance & Lag Reviewed September 6, 2026 1 min read

Redstone and hoppers are cheap individually and ruinous in bulk. One clever contraption in one player's base can hold the tick of an entire server.

What you are seeing

  • TPS drops constantly rather than in spikes, even with few players online.
  • The drop persists whether or not anyone is near the machine.
  • A profiler points at block entity ticking rather than at a plugin.

Why it happens

Every hopper checks the container above it every tick, whether or not anything moved. Redstone clocks re-evaluate their circuit continuously. Both keep running as long as their chunk is loaded, so an unattended machine costs exactly as much as one being used.

What to do

  1. Find the chunk, not the plugin

    Use /spark profiler and look for block entity ticking. Then narrow down which area of the map it belongs to.

  2. Lock hoppers that are only there to hold items

    A hopper under a chest that never needs to move anything can be disabled by placing a block or powering it with redstone. It stops checking entirely.

  3. Replace always-on clocks

    An observer- or comparator-based design that only fires when something changes replaces a clock that fires forever.

  4. Consider unloading the area

    If the machine is not needed all the time, keeping it outside a chunk-loaded area means it costs nothing while nobody is there.

How to confirm it worked

TPS recovers with the machine disabled, and stays recovered after the redesign.

Worth knowing

This is usually a conversation with a player rather than a config change. A single extremely efficient farm can be worth more TPS than every other optimisation in this section put together.