Inventories, permissions and balances across a network

Networking & Proxies Reviewed September 6, 2026 2 min read

A proxy makes several servers look like one. It does not make them share anything. Every backend has its own world, its own player files and its own idea of who you are — so unless you connect them, walking between servers means walking away from your inventory.

What is separate by default

DataWhere it livesShared?
Inventory and positionplayerdata on each backendNo
PermissionsThe permissions plugin's own storageOnly if it uses a shared database
Economy balanceThe economy plugin's storageSame — database or nothing
Homes and warpsPer backendNo
Bansbanned-players.json per backendNo — this one matters
A ban on one backend is not a ban on the network

Banning someone on the survival server leaves them free to connect to the lobby, and from there to anywhere else. Network bans have to be issued at the proxy, or by a punishment plugin with shared storage. This is the gap people find out about from the person they banned.

Connecting them properly

  1. Give the shared plugins a shared database

    Permissions and economy plugins support MySQL for exactly this. One database, every backend pointing at it, and a rank granted anywhere applies everywhere.

  2. Decide about inventories deliberately

    Shared inventories across a lobby and a survival world are usually wrong; shared across two survival worlds are usually right. There is a plugin for either behaviour, and the default is neither.

  3. Put punishments at the proxy

    A punishment plugin that runs on the proxy with a shared database is the only arrangement where a ban means what people expect it to mean.

  4. Test with a second account

    Join, get a rank, switch servers, check the rank is still there. Then get banned and try the lobby. Both take two minutes and both fail more often than people expect.

Shared does not have to mean everything

The usual arrangement is shared permissions and economy, separate inventories, network-wide bans. That combination gives players one identity and one wallet while keeping each server's gameplay its own.

How to confirm it worked

A rank granted on one backend shows on another, a ban issued anywhere blocks the whole network, and inventories behave the way you configured rather than the way you assumed.