«Ticking entity» crashes and how to remove the culprit

Errors & Fixes Reviewed September 6, 2026 2 min read

A ticking crash means one specific entity or block threw an error while the server was updating it. Because the server tries again as soon as it restarts, this produces the distinctive pattern of a server that boots, runs for a few seconds, and dies.

What you are seeing

  • Exception ticking entity or Exception ticking block entity in the crash report.
  • The server crashes moments after starting, every time.
  • It only crashes when a specific player joins, or when someone goes to a specific place.
  • The crash report includes an entity type and a block position.

Reading the crash report

  1. Find the entity type and coordinates

    The report includes an «Entity being ticked» or «Block entity being ticked» section with the type, its position and its world. That is exactly what has to go.

  2. Write down the coordinates before you do anything

    They are the whole answer, and they are easy to lose in the next restart's output.

  3. Take a backup

    You are about to edit the world to remove something. If the wrong thing goes, this is the way back.

Removing it

  1. If the server stays up long enough, do it in game

    Fly to the coordinates and remove the entity or break the block. This is the easiest case and it works more often than people expect.

  2. If it crashes too fast, stop it loading

    Move the player's .dat out of playerdata if it crashes on their join, so the server does not load their location at startup.

  3. Otherwise use an offline region editor

    A tool that opens region files can delete a single entity or a single chunk without the server running. Deleting the chunk regenerates that terrain and is the heavier option.

  4. Start and watch

    If it survives past the point it used to die, you removed the right thing.

A crash loop can eat your disk in hours

Every crash writes a report, and a server restarting every ten seconds writes them continuously. If disk usage climbed alongside the crashes, clear the old reports as part of the fix rather than wondering separately about space.

Note what the entity was

A repeated crash on the same entity type across different worlds points at a mod or plugin creating them incorrectly. One occurrence is bad luck; three is a bug worth reporting upstream.

How to confirm it worked

The server runs for an hour past the point it previously crashed, and the crash report folder stops filling up.