Network Ports Allocation & Extra Ports

Networking & Proxies Reviewed September 6, 2026 1 min read

A port feels like it should be free — it is just a number in a config file, after all — but every port a service listens on is a public address the node's firewall and NAT rules have to track, and a shared node's single IP has a genuinely finite number of them to hand out across every tenant on it.

What each server starts with and what costs extra

Included
Primary game port1, included with every server
Extra ports for things like GeyserMC, a web map, or Votifier2 more included
Anything beyond thatRequested via ticket, billed per port per month
Two of the three included ports cover almost every common addition

A Bedrock crossplay listener and a web map together already fit inside the default allocation for most servers — the paid tier only comes into play for setups running several optional services at once, like a map, a vote listener and a Bedrock port simultaneously.

An unused port is still a listening surface

Requesting more ports than a server actually uses adds nothing but exposure — release ones a plugin no longer needs rather than leaving them open «just in case».