Ping, and why distance sets the floor

Networking & Proxies Reviewed September 6, 2026 2 min read

Ping is how long a message takes to reach the server and come back. Some of it is physics and cannot be improved by anything; the rest is worth looking at.

Why it happens

Light in fibre covers roughly 200 kilometres per millisecond, and the path is never a straight line. A player in Madrid connecting to a node in Quebec has a floor of around 90–110 ms before anything else is considered. No amount of optimisation goes below the floor.

Rough floors from our Beauharnois node

Where the player isRealistic ping
Eastern Canada and the US Northeast10–30 ms
US West Coast60–80 ms
Mexico and Central America60–90 ms
Western Europe90–120 ms
Brazil and the Southern Cone120–160 ms

What is actually worth checking

  1. Compare players

    If everyone has high ping regardless of country, it is the server or its route. If one person does, it is that person's connection.

  2. Test on another connection

    Mobile data for two minutes rules a home network in or out faster than any argument about it.

  3. Check Wi-Fi versus cable

    Wi-Fi adds latency and, worse, adds variability. A stable 60 ms plays better than a 40 ms that spikes to 300.

  4. Use our latency tool

    It measures the route from where the player actually is to where the node actually is, which is more useful than guessing from a map.

Consistency matters more than the number

Minecraft handles a steady 120 ms gracefully. What players feel as «lag» is usually jitter — ping that jumps around — because prediction keeps having to correct itself.

Ping is not TPS

A server at 20 TPS with 150 ms feels delayed but smooth. A server at 12 TPS with 20 ms feels instant but broken. They are different problems and they have different articles.