Whether players can hurt each other is decided per world, by the IsPvpEnabled setting in that world's config.json. In the official example it's false.
Change it
- Stop the server
World config files are read at startup.
- Open the world's config
In the file manager, go to
universe/worlds/and open theconfig.jsoninside the world you want to change. - Set the value
"IsPvpEnabled": trueturns PvP on;falseturns it off. Keep the comma at the end of the line if there was one. - Start the server
Test it with a friend before announcing it.
Because the setting is per world, you can have a peaceful main world and a separate world with PvP enabled.
About this guide: An original guide from the EnduranceNodes team, written for the servers we host. If a step no longer matches what you see, tell us and we will update it.
