Putting a live map of your world on the web

Worlds & Backups Reviewed September 6, 2026 2 min read

A live map renders your world as a browsable page, usually with player positions on it. It is genuinely useful for a community — and it is also the single easiest way to publish everyone's base location to the internet without meaning to.

The two common approaches

Tile-based3D browser-rendered
How it rendersThe server draws image tilesThe browser draws the world from data
Server costHigher — rendering is real workLower — mostly one-off data export
Initial renderCan take hours on a big worldAlso slow the first time
Looks likeA flat map, like an atlasA model you can fly around

What to do

  1. Install the plugin and give it a port

    A web map serves a website, so it needs a port of its own. The Network tab is where your allocations live.

  2. Let the first render finish before judging performance

    The initial pass over an existing world is the heaviest it will ever be. Judging the ongoing cost during it is like judging a car by its first start on a cold morning.

  3. Restrict the render area

    There is no point mapping ten thousand blocks of ocean nobody has visited. Limiting the render radius cuts both the render time and the disk use enormously.

  4. Decide what is visible before you share the link

    Player positions, base locations and hidden builds are all on by default in most configurations.

A public map is a griefing tool if you let it be

Live player positions tell anyone watching where people are and, more usefully to a griefer, where they are not. On a survival server with valuables, either hide player markers or accept that you have removed the ability to hide anything. Both are valid; drifting into the second without deciding is not.

Render on a schedule, not continuously

Most maps can update on a timer instead of following every block change. Once an hour is plenty for a community map and takes the ongoing cost close to zero.

How to confirm it worked

The map loads in a browser, shows terrain you recognise, and updates after you place a block and wait for the next render.