Worlds & Backups21 articles
Backups, restores, resets and moving worlds in and out.
Premium S3 Backup Restore SpeedsExpectations for remote backup restoration times and file safety.Data Corruption via Forced Shutdown (Kill Button)Why you should avoid the red Kill button and how to safely power off servers.Tebex & Buycraft Command Sync IntervalsUnderstanding store command delays and how to force item delivery.Making a backup and getting it off the serverCreating a backup from the panel, and the step most people skip that makes it worthless.Restoring a backupPutting a world back, and the safety copy you should take before you do.Which folders are actually your worldWhat each world folder holds, so you copy the right things and delete the right things.Uploading a single-player world to your serverMoving a world you built alone onto the server, including the parts people forget.Resetting the Nether or the EndGiving players fresh resources without touching a single build in the overworld.Setting a world borderCapping how far players can walk, which caps how big your world can get.Why your world is so big, and what to do about itWhere the gigabytes actually go, and the three things that reclaim real space.Downloading your world to play offlineGetting a copy onto your own machine and opening it in single-player.Changing the seed or starting a fresh worldWhat `level-seed` actually does, and why changing it on an existing world is a bad idea.A backup routine that actually saves youWhat to schedule, what to keep, and the test almost nobody runs.Running several worlds on one serverA survival world, a creative world and a resource world, without a proxy or a second instance.Bringing a single-player world onto a serverThe folder layout is different, and that is why the Nether usually goes missing.Why your Nether portals link to the wrong placeThe 1:8 ratio, the search radius, and how to build a hub that behaves.Putting a live map of your world on the webWhat a web map costs, what it gives you, and the privacy decision nobody makes on purpose.Shrinking a world that got too bigDeleting the parts nobody uses, without deleting the parts somebody does.Using WorldEdit without flattening the serverThe most powerful tool on your server, and the four habits that stop it being the most dangerous.Spawn points: where players appear and why it goes wrongWorld spawn, spawn radius, beds and anchors — four different things that all mean «spawn».Finding structures, biomes and your own way backThe commands that save an afternoon, and when to use them without spoiling the game.