Which folders are actually your world

Worlds & Backups Reviewed September 6, 2026 1 min read

«The world» is not one folder, and knowing which is which is what stops a nether reset from taking the overworld with it.

The folders and what is inside

FolderWhat it holds
worldThe overworld: terrain, builds, and — importantly — player data and the level seed.
world_netherThe Nether, in its own folder on Paper and Spigot. Vanilla keeps it inside world instead.
world_the_endThe End, same arrangement as the Nether.
world/playerdataEvery player's inventory, position and stats, one file per UUID.
world/level.datThe world's own settings: seed, spawn point, game rules, world border.
world/regionThe terrain itself, in .mca files of 32×32 chunks each. This is what gets big.

Why the folder names matter

Server software decides how the dimensions are laid out. Paper and Spigot split them into three sibling folders; vanilla nests them inside the overworld folder as DIM-1 and DIM1. Moving a world between them is the usual reason a nether «disappears» after a migration.

Copy all three, always

When you download, migrate or back up a world, take world, world_nether and world_the_end together. They are one world in three boxes, and a world missing its Nether looks fine until someone builds a portal.

playerdata is inside the overworld folder

Restoring only world_nether is harmless. Restoring only world rolls back everyone's inventory too, because that is where player files live.