The differences at a glance
| Minecraft Java | Hytale | |
|---|---|---|
| Minimum memory | Runs on 1 GB for a couple of players | 4 GB (official minimum) |
| Java | Depends on the version | Java 25 |
| Network | TCP, port 25565 | QUIC over UDP, port 5520 |
| Hide the port with a domain | Yes, with an SRV record | Not yet: SRV isn't supported |
| Mods | Forge/Fabric need mods on every player's game | Run on the server; players install nothing |
| Server login | None | Authenticated once with a Hytale account |
| Version rule | Proxies and plugins can bridge versions | Client and server must match exactly |
| Networks of servers | BungeeCord or Velocity | Native referrals and redirects |
Memory: why Hytale starts bigger
Hypixel's manual says it plainly: view distance is the main driver of RAM usage, and Hytale's default of 384 blocks is roughly 24 Minecraft chunks. Minecraft's default is 10. More world loaded around every player means more memory, so Hytale's starting point is 4 GB where Minecraft's is 1. How much RAM a Hytale server needs.
Network: UDP, and no SRV records yet
Hytale uses QUIC, which runs over UDP. If you host at home, the port you forward is UDP 5520, not TCP. With a domain, you point an A record at the server, but you can't hide a custom port behind an SRV record the way Minecraft lets you: the manual lists SRV as unsupported and under evaluation. Using your own domain.
Mods: the biggest change for the better
On Minecraft, a Forge or Fabric server means every player installs the same modpack. On Hytale, mods are .zip or .jar files in the server's mods/ folder, and players just join. That removes the most common support question of modded Minecraft: «why can't I connect?». Mods on a Hytale server.
Versions: no staying behind
A Minecraft server can stay on an old version for years, and plugins like ViaVersion bridge the gap. On Hytale, the client and server must currently be on exactly the same protocol version (a ±2 tolerance is announced, not available). When the game updates, the server has to follow. Living with updates.
Price: the same per gigabyte
Our Hytale plans cost exactly the same per gigabyte as our Minecraft plans with the same memory, on the same Ryzen 7 9700X node: $1.50 per GB. The difference is where the ladder starts: Minecraft at 1 GB, Hytale at 4 GB, because that's what Hytale asks for.
- Minecraft: twelve plans, from 1 to 32 GB.
- Hytale: eight plans, from 4 to 24 GB.
- Both: DDoS protection, 24/7 support and the same panel.
If you remember one thing
Hytale servers need more memory from the start, speak UDP, must follow every game update and run mods on the server. Everything else you know from Minecraft still applies.
Questions people ask
Per gigabyte, no: with us both cost $1.50 per GB. Hytale starts at 4 GB, so the cheapest Hytale plan costs more than the cheapest Minecraft plan.
No. They are different games with different clients and servers.
No. The games use different world formats.
No. Hytale has native ways to send players between servers.
About this article: It comes from what I have learned running EnduranceNodes, and it is published here first. We sell Minecraft hosting, so everything I say about us can be checked on this site, and I point out where we are not the best fit.



