TRICK OR SAVE!Get 40% off your first payment with HALLOWEEN2026.See all our plans

Comparison

Hytale vs Minecraft servers: what changes when you host each one

Both are Java servers you rent by the gigabyte. Past that, almost every habit you have from Minecraft needs a small adjustment.

The differences at a glance

Minecraft JavaHytale
Minimum memoryRuns on 1 GB for a couple of players4 GB (official minimum)
JavaDepends on the versionJava 25
NetworkTCP, port 25565QUIC over UDP, port 5520
Hide the port with a domainYes, with an SRV recordNot yet: SRV isn't supported
ModsForge/Fabric need mods on every player's gameRun on the server; players install nothing
Server loginNoneAuthenticated once with a Hytale account
Version ruleProxies and plugins can bridge versionsClient and server must match exactly
Networks of serversBungeeCord or VelocityNative referrals and redirects

Memory: why Hytale starts bigger

Hypixel's manual says it plainly: view distance is the main driver of RAM usage, and Hytale's default of 384 blocks is roughly 24 Minecraft chunks. Minecraft's default is 10. More world loaded around every player means more memory, so Hytale's starting point is 4 GB where Minecraft's is 1. How much RAM a Hytale server needs.

Network: UDP, and no SRV records yet

Hytale uses QUIC, which runs over UDP. If you host at home, the port you forward is UDP 5520, not TCP. With a domain, you point an A record at the server, but you can't hide a custom port behind an SRV record the way Minecraft lets you: the manual lists SRV as unsupported and under evaluation. Using your own domain.

Mods: the biggest change for the better

On Minecraft, a Forge or Fabric server means every player installs the same modpack. On Hytale, mods are .zip or .jar files in the server's mods/ folder, and players just join. That removes the most common support question of modded Minecraft: «why can't I connect?». Mods on a Hytale server.

Versions: no staying behind

A Minecraft server can stay on an old version for years, and plugins like ViaVersion bridge the gap. On Hytale, the client and server must currently be on exactly the same protocol version (a ±2 tolerance is announced, not available). When the game updates, the server has to follow. Living with updates.

Price: the same per gigabyte

Our Hytale plans cost exactly the same per gigabyte as our Minecraft plans with the same memory, on the same Ryzen 7 9700X node: $1.50 per GB. The difference is where the ladder starts: Minecraft at 1 GB, Hytale at 4 GB, because that's what Hytale asks for.

  • Minecraft: twelve plans, from 1 to 32 GB.
  • Hytale: eight plans, from 4 to 24 GB.
  • Both: DDoS protection, 24/7 support and the same panel.

If you remember one thing

Hytale servers need more memory from the start, speak UDP, must follow every game update and run mods on the server. Everything else you know from Minecraft still applies.

Questions people ask

Per gigabyte, no: with us both cost $1.50 per GB. Hytale starts at 4 GB, so the cheapest Hytale plan costs more than the cheapest Minecraft plan.

No. They are different games with different clients and servers.

No. The games use different world formats.

No. Hytale has native ways to send players between servers.

About this article: It comes from what I have learned running EnduranceNodes, and it is published here first. We sell Minecraft hosting, so everything I say about us can be checked on this site, and I point out where we are not the best fit.