Advanced tierPlan 5 of 12
Hades 8 GB Minecraft server hosting
The plan most networks settle on.
Eight gigabytes, three splitter slots and enough room that you stop tuning and start playing. If you are not sure which plan you need, this is usually the answer.
The specs
What you get with Hades
- DDR5 memory
- 8 GBWhere the world, plugins and loaded chunks live.
- NVMe storage
- 70 GBGen4 NVMe for worlds, jars, plugins and backups.
- CPU
- 3 vCoresShared Ryzen 9700X threads. What keeps the tick at 20.
- Databases
- 5For the plugins that keep their own data.
- Backups
- 3Snapshots you take and roll back yourself.
- Server splitter
- 3 slotsExtra server instances under this same plan.
- DDoS protection
- Plugin installer
- Aikar flags preset
- 24/7 support
- 99% uptime SLA
Is it the right size?
What Hades can run
What actually runs on it
- A 100-mod pack with around 20 players
- A three-server network: proxy, survival, minigames
- Paper with 50+ plugins and a busy public playerbase
- Modded survival with generous render distance
What it will not run
- All The Mods 9 or 10 with a real group online
- More than four server instances at once
- Very large modded worlds past roughly thirty players
If the pack is the point rather than the network, Thor and Odín are the plans built for kitchen-sink packs.
See ThorIn detail
A mid-size modpack runs properly here. After the JVM you have close to 6.8 GB of working memory — a hundred-mod Fabric pack with twenty players, or a Forge pack of similar weight with a smaller group and generous render distance.
Three splitter slots is where a network stops being an experiment: a proxy, a survival server and a minigames or creative server, all from one allocation. Five databases and three backup slots keep that structure manageable rather than fragile.
It still is not an ATM10 plan. The biggest kitchen-sink packs want twelve to sixteen gigabytes, and the difference between running and running well is exactly that gap.
Still unsure? The plan calculator sizes a server from your modpack, players and render distance.
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